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Archive for the ‘Skateboard & Mountain Board’ Category

bull-dogRob Dyrdek had all the friends and assorted folks out for a episode two release party at his Fantasy Factory. Now, I’ve never actually heard of an episode two release party before, but I am not going to complain. I assume it was some sort of conflict with the release of the Alien Video.

In any case, the Fantasy Factory is pretty epic. As you may have seen, there’s a house in there, where he does business and has a studio. There’s the skate park, his cousin, a massive skateboard (that some poor soul had to grip with stacks and stacks of grip sheets), a trampoline, a foam pit with a…  More info


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tony

Activision has announced that the next game in the popular Tony Hawk’s skateboarding franchise will be released in the second half of this year. They also revealed that will title will aim to appeal to a much broader audience than previous games.

While Activision Publishing boss Mike Griffith did not go into details or give out a confirmed title for the game, a new skateboarding peripheral will be on the minds of many gamers after he did state some very interesting details about the new game. He said, ‘We said we would reinvent this franchise from the ground up and we have developed a…  More info

propellor-powered-skateboardTalk about a lazy skateboarder if he/she needs a huge propeller to move him/her forward instead of kicking against the asphalt. Well, the whole size and shape of this will certainly make it a whole lot harder to perform some tricks, but at least it looks cool (for a while, we guess). Known as the RC propeller powered skateboard,…  More info


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skate-it-box-cover_15096For the last few generations of consoles, skating games have been synonymous with the Tony Hawk series. It took last year’s Skate from EA to break the mold the Hawk series had created and revolutionize the way skating games were played. Now the series comes to the Wii with its own take on the FlickIt control scheme.

Graphics

Skate It tries to bring the realistic graphics of its PS3 and X-Box 360 predecessor, Skate, to the Wii and the results are pretty disappointing. The Wii just doesn’t have the power to present a realistic cityscape. The textures are bland, the characters are blocky and unrealistic, and the color palette usually ranges from gray to darker gray. Elements you can grind or use are usually…  More info